Taking a little trip to space? What could possibly go wrong? Definitely not crashing the precious rocket into unknown planet and having scavenging as the only option to escape, while also having a time limit.

Scavenge planets, collect junk, smash alien vehicles, rebuild the rocket and flee, just to crash again somewhere else.


Controls:

GB representation
UP/DOWN/LEFT/RIGHTABSELECTSTART
KeyboardW/S/A/DOPNM
UseWalkInteract, repair rocket
Collect junk, hit vehicles
No use
Start game


Post Jam 0.1 Changelog:

Game has been renamed due to previous title actually containing a slur. Our apologies, we didn't research enough about the meaning of the word.

Due to many notes about the cursor in the game being too difficult to get on a junk piece, we added a feature that tracks nearby junk, and helps player with aim.

Music in World 2 was quiet, competing to World 1, so we readjusted the volume.

Score system has been readjusted, fixed a bug where score overflows into next game after victory.


Notes:

Original game idea contains more planets (worlds), might be added in post jam version. This is because our availability was less frequent at jam given time.

A lot of effort was prioritized to make GameBoy looks, rather than gameplay.

If first level is too difficult, we recommend memorizing vehicle locations and visiting junkyard. Those are enough to repair most of the rocket.


Credits:

CtrlOn - Coding, GFX, Level designing

FatHayBale - GFX, SFX, Music

Updated 2 days ago
StatusReleased
PlatformsHTML5
AuthorsCtrlOn, FatHayBale
GenreAdventure
Made withUnity
Tags2D, 8-Bit, Arcade, Exploration, Game Boy, GBJam, Pixel Art, Space, Unity
Code licenseMIT License
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AccessibilityColor-blind friendly, Subtitles, High-contrast

Comments

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(1 edit) (+1)

As a superior developer myself I can only boast about my Six Four Twenty high score, ha ha looser (6420, beat me if you dare)

(1 edit)

As a developer, my high score 10483, beat me.